You can ,i think check the "Normals" box too ...
Quote:
and the trick with wings3d worked - exporting it in .obj which let's me load it properly into the 3dmax
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Maybe ,after "re"-import in .GR2 editor ,re-export the mesh ,and try to import directly in 3DsMax to see if that work ...
I think that come from "o" normaly should/must be transform to "object" before the mesh name in .OBJ