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Old 09-28-12, 06:43 AM   #12
BigWalleye
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Join Date: Jul 2012
Location: On the Eye-lond, mon!
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TorpX, I am confused. You want "(r)ock-solid physics. Ships move or sink as they should, sensors that detect what they should, weapons and equipment that works or malfunctions as it should." (And amen to all of that!) Then you want SD radar and a BT plotter on your S-boat, where historically they never were. Why simulate the sensor physics accurately, then use that accurate sensor in an ahistorical setting?
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