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Old 09-28-12, 02:45 AM   #12
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
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Quote:
Originally Posted by Littica Marek View Post
I personally would love to see it, even if the only time i should expect to see my boat full of holes is when i have done something honestly stupid.
Yeah, what happened is that I spotted a lone freighter and chased him on the surface firing my 4 inch. If I had tried a submerged approach he would have gotten by. By damaging him, I was able to close the distance and figured I would finish him off by pulling along his starboard side and placing another half dozen shells along the waterline. That is when the previously unseen light flak gun on the side opened fire on me. I crashed dived, but it was too late. As our boat sat on the bottom filling with water, we could hear our enemy sinking close by. Truly a Pyhrric victory. I find it questionable that even an S-boat could be sunk so easily, but thats the breaks, I guess.

Quote:
Just thinking, what other things would you like to see in a theoretical Silent Hunter 6?

I would like to see:
  • Rock-solid physics. Ships move or sink as they should, sensors that detect what they should, weapons and equipment that works or malfunctions as it should.
  • A better campaign with provision for a fictional (random) campaign.
  • An outstanding TDC (or course) and a Mk VIII angle solver.
God, I could probably write 10 pages about this.



From Webster:

Quote:
there is a lot involved in these games the average player doesnt notice such as the floatation charactoristics as well as the way the sea acts and reacts to things. other things such as the environment has so much that goes far beyond just how cool things look but the experienced modder can see things that dont work right now that did before and these are the types of things i refer to.
This is so true. It still bothers me that when I'm at sea in my little S-boat, that it glides through the waves in supposedly "stormy" seas. And I miss the deluxe features of SHCE such as the working SD radar and bathythermograph, not to mention the cozy captain's cabin.



It often seems the gulf between what Ubisoft released to us and what could have been created, is as wide as the grand canyon.


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