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Old 09-27-12, 03:39 PM   #3
Targor Avelany
Ace of the Deep
 
Join Date: Jan 2010
Location: Vancouver, BC, Canada
Posts: 1,183
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Quote:
Originally Posted by kapitan_zur_see View Post
Since oddly enough, CO2 doesn't rises though using tdw patch I can pretty much stay underwater with engines off for how long I want at 512x TC... Very fun to see it still at the very exact position doing its circles 4 days later rofl. Them he eventually disappeared! Is that how we're supposed to escape??? Not standing a chance maneuvering our U boat but just waiting for days??

weird... My CO2 levels work absolutely fine...
but... I haven't made to the second campaign.. or mission for that matter... eh...

In regards to the 'persistent frikkin destroyers' - I've heard 1kn works better.

When I had 5-6 DCs chaising me around in the original campaign (but w/ IRAI) after I sunk the carrier, took me about 18 hours to get away from them. Changing depths, using the disturbance in the water to do the full speed, etc...
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