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Old 09-27-12, 10:57 AM   #9354
atacms
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Join Date: Mar 2012
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Quote:
Originally Posted by gap View Post
In other words you are asserting that the filter settings in cfg files have to match the entries found in the rtf file you mentioned?

Would we be able to create new categories, by adding new entries to it?

I don't think so: it would have been in a different format. Possibly that file is there for information, but it is giving us precious information anyway

If so, devs should be blamed for those mistakes, not New UIs. The weird thing is that no one had noticed the malfunctions with ship filters before today... have you compared New UI's settings with vanilla ones?
I just found out that the rtf file is THE guideline for compiling filter entries in .cfg if you intend to use the original filter seen on XO dialog box~those very specific values like [one straight funnel, 2 identical funnels,...] are indeed used by vanilla filter. They works fine on stock game except for some errors like wrong funnel value for tankers and wrong bow shape for certain warships etc.
And the reason some filter entries are missing for certain type of ship is because the filters inside XO dialog is indeed adapted according to the ship category you're looking down the scope... If you're looking at a Freighter you won't have stack filter available so the problem vdr1981 encountered will never happen. If you're looking at a tanker the funnels(stack) filter will only offer options[none,1 stack, 1 large stack] but an aircraft carrier will offer [1,1 Large, 2,no funnels] for the same filter.
Apparently we didn't spend much time exploring vanilla game before pouring all kind of flavors into it.

And TDW recog-book is not adaptable and the filtering values are static.


So in summary, stock XO dialog will use some of the five filters [islands, superstructure, mid-superstructure, bowshape, funnels] depending on the type of ships.
TDW reco-book always use the same four filters[islands, superstructure, bowshape, funnels] for all ships.

XO dialog utilizes all possible values for their respective filter according to the type of ships, up to 10 in the case of funnels[0,1,1Large,1Straight,1Raked,2,2WideSpace,2ForeWide r,2Identical,2ForeTaller,3+]
TDW reco-book uses fewer but more concise values to feed the filter for all ship types. In the case of funnels, [1,2,3+]

and TDW reco-book will show all variance/clones for a ship class while the XO dialog will hide them by default.





Since XO dialog and TDW SOAN use the same Keys but different value range from /data/sea/xxx/xxx/.cfg, agreeing to one will cause some conflict with the other. A natural solution is to use customized filter Keys for the reco-book to avoid conflict (like TDW_Islands), but that is up to TDW to decide.
From my side some compromise is necessary to compile a fix, like assigning funnels count "1" to Long Island class carrier. The reco-book filter won't accept "funnels=0". It still interfere with XO dialog but not very noticeable. I'll upload my filter fix in a few hours.
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