Today I have uploaded version 0.2.2 , which fixes a serious oversight in the war diary. With the previous versions, if the entries created by Sh3Gen exceeded a certain number of lines, Sh3 would hang permanently whenever you wanted to switch to the war diary. It seems this is because Sh3 cannot arrange single entries over multiple pages.
For this alone, I have complete rewritten the part that does the war diary output. It can now spawn long entries over several pages, which should result in a theoretically infinite number of possible informations. You won't see much difference, but this will come handy in case I should implement additional features in the war diary.
@Ragtag & Herr Karl: I have anticipated your question. Of course it sounds idiotic that you have to go out of port, create a save game, run an external app and then reload. But before I started implementing Sh3Gen I had to decide if I was going to implement it this way or not at all.
The problem is, simply put, if you want to add this amount of new features to a game like Sh3 you will need a hole through which you will be able to smuggle it in. I have found one in the form of the .map and .clg files, though it has the aforementioned inconveniences and of course it's not the best one could think of.
But it works very well.
Moreover, I think it is realistic, as real U-Boat commanders where only allowed to open their orders when they were already at sea.
If someone has found a better way that works, I'd be glad to implement it into Sh3Gen.
__________________
|