Quote:
Originally Posted by Webster
not sure you need the know how, there is only the level of perserverence thats needed and the know how comes and help is freely given so what you dont know others will teach you or help you figure out for yourself.
even gwx took many revisions and fine tuning to get where it got to and all mods are like that IMO, they all need time to mature.
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Sure, nobody was 'born to mod' and I wouldnt dare suggest otherwise, rather for the sake of neatness, i was just keeping it short. I guess I sacrificed some clarity in the process.
Quote:
Originally Posted by GT182
88, I think the number of those buying and playing SH5 is growing seeing how the number of mods has increased and actually made SH5 playable and so much better. However, there are many I think that still want to play it but need to upgrade their computers first in order to do so.
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Yeah fair enough -I guess its also true that the trend for simulators is that they tend to sell well over a long period of time (years) think it was one of the Ubi devs who said that, it might explain why SH5 is still not quite bargin bucket price on Steam.... Anyway more SH5 players can only be a good thing.
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Lastly, we have to ask -what is a supermod? For the most part, isn't it a big collection of smaller mods? that have been pain stakingly compiled together nicely in to a neat, consistant and well tested package?
IMO the term 'supermod' can be misleading at times, at face value it kind of implies a small handful of er...super humans are responsible for producing vast, VAST amounts of work - which is not usually the case.
The proof is in the credits anyway