Quote:
Originally Posted by Trevally.
There is a tutorial.py file that puts all the parts of the tutorial together.
So this will control the game during the tutorial - it will restict the UI and bring parts of it back as you progress, also it will control the cut scenes and finallt the missions.
This missions part I can change a lot
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This is the part that matters more than the rest. Can't you at least remove the torpedo firing/ship sinking requirements?
As for plotting course, switching it from Kiel to Gdynia (assuming that our starting position is somewhere off Memel) or around Oresund strait's entrance, would be enough. Once there, we would be given the real mission's objectives. Anyway, by keeping the plotting course requirements we would be forced to start the campaign without real navigation so, if possible, it would be better to get rid of it.
Talking about the rest of UI interaction requirements (scope, TC, TAI, Nav map, etc.), I think we can live with it, if we just have to.
Quote:
Originally Posted by Trevally.
The scenes - are liked by many and should stay
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IRC there are two scenes: the intro, where the captain talks to you, and the scene in Kiel's bunker. If we don't change tutorial's starting date, the only inconsistency I see is in the intro scene, where a watchman is warning you and the captain about the presence of enemy ships, whereas there wouldn't be any. But I am sure that a closer look with the periscope will reveal that they were just friendly units mistaken for enemies due to an excess of zeal
Quote:
Originally Posted by Trevally.
The restictions to the UI can be removed (I have a .py with this)

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Kill them all!!!