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Old 09-23-12, 06:05 AM   #513
DrJones
Samurai Navy
 
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
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Quote:
Originally Posted by vlad29 View Post
Hi all! While reading the latest posts didn't catch the idea re. this handle: the suggestion is -
1) to put it into interface instead accurate fire button or
2) to add it into torp. tube grahics (animation)?
If it is the first case then IMHO it is not worth to borrow with - the round button looks more accurate, do not "overload" players interface and makes it comfortable to manage with. And from the point of "historical immersion" both (button and desized handle) in the 'attack scope' (F3) interface seem no to be trouthfull anyway.

If it is the second one - then it is more the GR2 issue.
Oh don't worry about that...the idea is to make it much smaller and put it on the t lampentafel...this panel will substitute the tube selection panel in the top of the attack Uzo or obsscopes...After that i think about to show the bearing graticules like they habe been done in an interaface mod made by hitman...just dont have a screenshot..

Oh yes i think in the future we will have a release like that on every tube in the boat.

Just still wait for the time that in multiplay everybody play a member in the crew of the boot....just a dream

best Regards

DrJones
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