Torps are effected by a few factors that can help with duds a tad. I assume you're early war and dealing with such. Seems the Yamato has a keel of about 36 ft, so I would set torps about 15-20 ft. Torps usually run about 9 ft deeper. Set your torps to slow speed and shoot with a lil angle so torps don't hit head on. Look at the attack map to make sure your aim is correct, your aim line should be through the target. You can then readjust your bearing to aim at certain spots.
All ships have damage zones, once a damage zone reaches 100%, it will take no more damage, so you want to spread the damage. However, with the Yamato, it can take 2-3 torps per zone to totally destroy that zone.
I would place three torps under the forward turrent, two engines, two rear turrent. See if that causes a major explosion, if not, shoot any remaining ones at one of the turrents. Usually takes about 8 min.
If you're in shallow water, the Yamato may sink, but hit the floor before the deck goes under. You'll need massive hit points to sink it. Hope duds don't ruin it for you.
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