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Old 09-18-12, 11:59 AM   #11
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
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Quote:
Originally Posted by gap View Post
This was exactly my idea: making the indicator lamps clickable objects, so to keep the UI as clean as possible, avoiding the need for a torpedo switches panel.



This is another neat solution


Talking of it, this is the new version of the T-lampentafel:



As you can see, I've reskinned the panel to match the style of other MaGui panels. Looking at them, I've also noticed that several of them got an external shadowing effect around their borders. If you like it I can do the same with the T-lampentafel. Finally, I will move/resize the wiring as soon as you will decide the final on screen position of the panel.

Oh dear, due to my substandard reading and short memory I didn't remember you already had this idea. Sorry.

But, on the other hand, now we're at least two little Kaleuns with the same idea.

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