Quote:
Originally Posted by sublynx
If you explode all the crates, and also the life boats (for some reason they explode too, when hit), you might well be able to sink a small 1800 GRT small merchant or steamer just with AA. This is also a good thing to remember when finishing a bigger ship previously damaged by a torpedo. First pick the crates and lifeboats with AA, then pound the waterline with the deck gun.
It's not very realistic maybe, but on the other hand U-boat Commanders Handbook orders that you first suppress the crew at the deck of the target and only after that hit the ship where it hurts.
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Just started messing around with GWX and I noticed they got rid of the ability to do that with the deck gun above the waterline, and kill by hit points in the mod. I have to flood them which has me messing with magnetic torps alot more. Tons of fun watching a torp detonate .5m under the hull of something that is already deep in the water. Sends the smaller boats out of the water if it goes under an end which might do crew damage like collisions and charges do to me.
Still aim right for the wheelhouse when I can. In my mind a HE shell ripping through the cabin containing most of the boat's leadership would be demoralising and stop any damage control from happening effeciently. Seems to be working early 1940, at least at night.
Good luck OP. I keep getting called out to AN13-16 area around what I think is NE Scotland. Not getting points for patroling but I still like to go unless I hear a convoy radio.