09-15-12, 01:12 PM
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#50
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Lieutenant
Join Date: Sep 2006
Posts: 259
Downloads: 289
Uploads: 3
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Air Torpedos and WAC 4.1
H ello Rubini,
Thank you very much for this fantastic mod
I would like to report my experience with WAC 4.1 (+ many added units):
The mod works, and I forged change the Sim.cfg, even like that works.
I implemented the torpedoes on USTorpedoBomber (imported from SH4/5 I think) and Anson. Everything works.
The torpedoes hits the U-boot even from 200 m high, but I can not see them in this case. I implemented the torpedo planes inside Naval Artillery in Academy (no the Flak Artillery) at 200 m, and they hit the U-boot. I was with the external camera below the U-boot, and I confirm that it was not any visible torpedo, just the hit and the explosion. . . and game over.
I can open the Library files, but I can not understand how to change the in-water running speed of the torpedoes. If I understood well, they are 2: one "normal" and one acoustic - FIDO.
Can you, please tell me the chunk number of those 2 values, because my U-boots are tweaked and they crash-dive faster than normal, so I need make the 2 torpedoes faster.
Thank you again. You did a great work, again.
Hope you understand my English. . .
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