Quote:
Originally Posted by GT182
I'd like to get OHII working but hesitate seeing I've already started and have some good mods already in. I just want to make sure this will work and I don't have to start all over again from scratch.
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First, just a few suggestions for your mod list;
A Fistful of Emblems v1.51A Fistful of Emblems v1.51 (Weathered)
ALTAC
Accurate German Flags
AMMO_v1.0_SH5_by_Raven_2012
Better Torpedo Graphics v2
1_MCCD_1.04_MFCM_1.2.1_compatible
2_MCCD_1.04Icebergs
GWX Compass Rose Grid for SH5
My Sub VIIC41 for OHII v1.7 v0.5
SteelViking's Interior Mod V1.2
Digital UI Clock 1.2 for SH5-1.2
Critical hits 1.1 Torpedos
Dooms Decks for VIIABC41 1.4
ClimateZones ACS 5.0
Environment 5.0 MOD
<< I suggest you replace this with Dynamic Environment SH5 v 2.1
Enhanced Ship Recon Manual V1.02
OHII << I suggest you add OHII here
gap - destructible searchlights test 1
Church's SHV 1.01 Keyboard Commands v1.1
Cerberus62 Corrected Depth Charge Projector 1.0
<< de-activate, included in OHII
Cerberus62 Historical Ship Equipment 1.3
<< de-activate, included in OHII
Enhanced FunelSmoke_by HanSolo78
Height periscope
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
new_KM_binos
No Date & Renown Cost (Original the Beast)
no torp bubbles - fx mod compatable- wamphyri
one ship, one torpedo v1.00a
Naights Submarine Textures (internal) V1.1
No magic skills v1.5
Realistic ammo amount for AA and deck guns
R7 HiRes SteelVikings Optics
Reduced Mission Tonnage v02
RemoveLogoIntroTheDarkWraith
SH5_sobers 3D deck spray mod V7
SH5_Type_7_RR_Tweaks_v0_0_2_byTheBeast
Simple_Fixes_While_Waiting_for_next_patch_v1.0_SH5 _115
sobers no footstep sound mod
Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
Speech fixes and additions (english version)
Sub_Bubbles_v0_0_2a_ byTheBeast
Haramirs Sensor Mod 1.1
R.E.M_by_Xrundel_TheBeast_1.2
sort of. IX BOAT MOD v1a
Uboat_Snorkel_1_1_0_by_TheDarkWraith_Load Last
Uboat_Snorkel_1_1_0_No_Exhaust_Smoke_TheDarkWraith _Patch
Amanda mod 2
Nauticalwolf's_Periscope_Mod_v1.0
stoianm realistic color exterior mod
BRF 1.3 full
<< I suggest you replace this with Dynamic Environment
FREE SPECIAL Abilities
Free Upgrades
FREE UPGRADES Patch 1
Besides, you probably know this but you can save various 'Mod Profiles' in JSGME.
Later, if you'd like to modify and try another mod list out and then want to go back to the former (saved) one you can easily just de-activate all activated mods and the load the saved profile.
Like this;