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Old 01-22-06, 03:24 AM   #10
Ducimus
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Well when i said ill find a compromise between gameplay and realism, heres where i tend to make the distinction a bit fuzzy.


For instance, depth. Could an IX really go 275 meters? I highly doubt that. But for many reasons i find it fun to get depth charged at that depth.

Or say contacts. Ive ramped my contact.cfg up *slighly* Not so where im inudated with contract reports, but just enough to where i can see a bit more then i normally could. Frankly puttering around waiting for a convoy is damn boring (alibet realistic), and if i can give myself a hint on where to postion myself i will for the sake of fun.

Then theres radar and RWR. Are the stock values accurate? I dunno, my assumption is they would be, but are some of them really all that useable? I find the answer is, "not really". So ive ramped mine up *some*, but not to where theyre overpowering. If im seeing planes too early, then wheres the thrill of having to crash dive at the last minute? So i balance it out, improve the range, but dont make it where im giving too much info.

Then theres things ilke the free cam. I love and hate this thing. I love looking at my sub, i like watching the deptcharges land (its like watching a movie) but the damn "next unit" and "previous" unit keys are addicting. WIth those you can warp the view around and see things that give you information that you just shouldnt have if you were behidn a periscope. My solution, remark out the hotkeys for the unit cam. That way i can still see my sub, and if i want any extra info i have to "work" for it, cause moving the freecam out XX,XXX number of meters is damn boring so i wont do it. Only problem is i can still see above me when being DC'ed and i wish i could fix it so i can't.

Back to the subject of those long boring cruises looking for a convoy, planes in this game are weak. They should be alot more dangerous then they are. THere is the option of the Airpower mod to fix that, but i choose not to for the simple reason that i see planes, in the context of SH3 the game, as a way to break up the monotony and get some excitement. Watching a burning sunderer missing my conning tower by 20 feet is a thrill, and the stressed voices from the crew make it an engaging experience. But is shooting down planes realistic? No. But it breaks the boredom.
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