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Old 09-10-12, 08:25 AM   #1914
chun
Helmsman
 
Join Date: Mar 2010
Location: spain
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Quote:
Originally Posted by TheDarkWraith View Post
What are your difficulty settings set at? Ensure they are all at stock (as designed) values. Are you also using my DC water disturbances mod? If so, disable it. If the AI is still too easy for you then you could adjust the settings in \data\Cfg\Sim.cfg (make the changes in yellow):

[Hydrophone]
Detection time=1.0 ;[s]
; lower values then 1 make it harder for AI to detect you
Sensitivity=1.0 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.5 ;[>=0]
Speed factor=14 ;[kt]
;1 is on the deaf side
;0.10 is on the uber end
Noise factor=0.2 ;[>=0] was 1.3, decreased by 74.5%
Thermal Layer Signal Attenuation=1.0 ;[>0], 1 means no signal reduction, 3 equals signal reduction to 33% was 3.0, decreased by 55%
Min Signal Strength=0.1

[Sonar]
;how long you have to be in the AI's active sonar cone before he will start pinging.
Detection time=1.0 ;[s] was 5
; lower values than 1 make it harder for AI to detect you
Sensitivity=1.0 ;(0..1)
Waves factor=0.2 ;[>=0]
Speed factor=15 ;[kt]
;how much surface area you present to the AI for him to ping off of, before he gets a ping
;think of this variable as to how much "slop" you can have when pointing your bow or stern at an approaching AI to minimize your profile
Enemy surface factor=175 ;[m2] was 520, decreased by 35%
Lose time=20 ;[s]
Min Signal Strength=0.1
Thermal Layer Signal Attenuation=1.25 ;[>0], 1 means no signal reduction, 5 equals signal reduction to 20% was 5.0, decreased by 70%


Those changes will spice things up for sure

I removed the pinpoint accuracy the warships had in the latest version because people were complaining. You're now seeing that the AI really has no clue where you are unless you are actually spotted.
Hello TDW've made the changes suggested by you on file and got Sim.cfg be detected before, but the AI behavior remains search patterns in circles around the submarine, and we know where we have set but not attacking with precision, depth charges continue to fall away from the submarine's position, I do not remember anyone being sunk by the destroyers, there are no reports of death in action of our players, with this behavior, the AI is still very easy, remember that IRAI in previous versions were much harder. Our difficulty setting is 69% and did not use the TheDarkWraith_DC_Water_Disturbances_v2_0_SH5.Why AI behaves differently in multiplayer mode single?
One question:
What file. Aix, makes them behave this way?
Could you make a much closer IA AI SH3?
Thank you very much for your attention, we know we have a lot of work with the patches for. Exe, we value your hard work.

Last edited by chun; 09-11-12 at 05:03 PM.
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