Quote:
Originally Posted by Takeda Shingen
And there you have it: Indisputable proof of the superiority of the Russian navy and concrete evidence of the delapidation of the US fleet.
|
LOL Takeda. I said long time ago we need some sort of "crew proficiency" factor when doing scenarios for DW. That way we could give Russian Kilo crews, say, proficiency rating of 75% (I certainly think they deserve that much) while Iranian Kilo would be 50%, at best. That would help with realism feel and not "every Kilo is the same" as we have now.
Russian surface units would have their proficiency reduced (in a realistically designed modern scenario) to portray the poor state of their fleet and training etc. Not to mention they could barely scrape 2-3 units, fuly armed, operationally ready, anywhere.
In the end it would make things easier, perhaps too easy for most players in most scenarios, as majority of drivable platforms in the game are US, so where's the challenge in fighting 50% proficiency opponents?
Also, there is this alarming tendency in DW scenario design, to overpopulate the area with TONS of units from all sides. Inevitably, chaos ensues, with many ships sunk or damaged within minutes of starting the scenario.
Even very experienced scenario designers sometimes do this. DW, as SC before it, works best when it's "solo player vs several units" or "2-3 units vs 5-6" (at most) with some neutrals for good measure. Some scenarios try to portray major fleet actions, modern Tsushimas and Jutlands, which simply does not work, and ends up in total chaos and confusion. Such scenarios can have very random results.
Oleg