I think you have to distinguish "realism" from "reality", that's something that a lot of people miss. I'm of the Beery-type school of thought where "realism" == "gameplay", but "realism" =/= "reality".
Ultimately, I want my game to reflect what I know of history and reality. Getting less than that is a minus to gameplay for me first, realism later. :hmm:
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There are only forty people in the world and five of them are hamburgers.
-Don Van Vliet (aka Captain Beefheart)
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