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Old 09-07-12, 07:58 AM   #1910
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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Quote:
Originally Posted by chun View Post
Hello TDW, belong to a virtual flotilla (www.24Flotilla.com) we played much multiplayer, we like to attack convoys in droves,(wolfpack) we have observed that with the latest version of IRAIv0.0.37, escorts not very precise in their attacks when we discovered, launched their loads quite far from their position subtracting emotion submarines to attack, because we have never been sunk, and the attack on the convoy becomes a duck shooting.Do nothing but give circles around,in previous versions, if you have more precision.attacks were more complicated and fun.
Question: Could you put more precision attacks by bodyguards when they launch their depth charges? Can you tell us how it's done?
AI? Vary their behavior in multiplayer or does it just as campaigning?
Sorry my bad English I have to use a translator
Thank you very much.
What are your difficulty settings set at? Ensure they are all at stock (as designed) values. Are you also using my DC water disturbances mod? If so, disable it. If the AI is still too easy for you then you could adjust the settings in \data\Cfg\Sim.cfg (make the changes in yellow):

[Hydrophone]
Detection time=1.0 ;[s]
; lower values then 1 make it harder for AI to detect you
Sensitivity=1.0 ;(0..1)
Height factor=0 ;[m]
Waves factor=0.5 ;[>=0]
Speed factor=14 ;[kt]
;1 is on the deaf side
;0.10 is on the uber end
Noise factor=0.2 ;[>=0] was 1.3, decreased by 74.5%
Thermal Layer Signal Attenuation=1.0 ;[>0], 1 means no signal reduction, 3 equals signal reduction to 33% was 3.0, decreased by 55%
Min Signal Strength=0.1

[Sonar]
;how long you have to be in the AI's active sonar cone before he will start pinging.
Detection time=1.0 ;[s] was 5
; lower values than 1 make it harder for AI to detect you
Sensitivity=1.0 ;(0..1)
Waves factor=0.2 ;[>=0]
Speed factor=15 ;[kt]
;how much surface area you present to the AI for him to ping off of, before he gets a ping
;think of this variable as to how much "slop" you can have when pointing your bow or stern at an approaching AI to minimize your profile
Enemy surface factor=175 ;[m2] was 520, decreased by 35%
Lose time=20 ;[s]
Min Signal Strength=0.1
Thermal Layer Signal Attenuation=1.25 ;[>0], 1 means no signal reduction, 5 equals signal reduction to 20% was 5.0, decreased by 70%


Those changes will spice things up for sure

I removed the pinpoint accuracy the warships had in the latest version because people were complaining. You're now seeing that the AI really has no clue where you are unless you are actually spotted.
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