Quote:
Originally Posted by BIGREG
 Hi
UV is soon finished, it remains the ropes to redo 
(problem with the normals...)
Hi Privateer ,what do you mean with :  
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In SH you can get sharp edges with smoothing groups or detaching some parts.
Detaching was a standard way to do things until some of us started useing smoothing groups.
Smoothing groups is a faster, better way.
To detach, select the faces you want then detach them.
They become a new object.
Smoothing works kind of the same but the faces remain a part of the same object.