There is also a bug (if you want to call it that) in the AI crew damage control patch that prevents a ship from sinking at all sometimes. If the crew works fast enough to repair the damage (or stabilizes the damage) and pumps out the flood water the ship may never sink even though the game says it's dead (destroyed mark on map). I have to revise this patch so that it looks at the HPs of the unit. I'm going to add something along the lines of when HPs of unit are down to 25% crew quits trying to repair damage/flooding (because more than likely if the unit has only 25% health remaining majority of the crew are probably dead/wounded and thus unable to repair damage/flooding).
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