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Old 09-02-12, 02:38 AM   #1153
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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v1.0.69.0 released. See post #1

This version revises the Contact report wolfpack patch.
The following items were fixed:
- bug of timers not resetting when game end
- bug of able to receive Bdu message when submerged

The following items were added to the patch:
- a fail timer was added. If you send a contact report to Bdu and they do not respond back then the fail timer is activated. It's value is a minimum of 2 hrs up to a maximum of 4hrs. Sending in a contact report before the fail timer times out will result in Bdu totally ignoring you (and you have no idea when the fail timer times out!)
- when Bdu dispatches subs to your position then the reset timer is active. This timer is 18hrs. Bdu will not even consider dispatching more subs to your position until at least 18hrs has passed.

The following items were changed:
- % chance of having Bdu dispatching subs to your position has increased to 20%

@gap - this does not include anything that we have discussed. This is basically a revised version of this first version of this patch. I'll work on implementing what we discussed tomorrow (I have to do a little research and find the function that despawns units first so that I'm not trying to use null pointers and thus causing a CTD). All of this is leading into the carriers in the game having the ability to launch airplanes when they detect a contact! How cool would that be to see?

I have to add more code to my generic patcher app so that you all can edit the variables contained in my patch files

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