Quote:
Originally Posted by Roger Dodger
It can be quite a puzzle trying to unscramble the spaghetti mill of references and files just to get to the right place to attempt a fix. All respects to Ducimus, Lurker, Capt. Scurvy, and many others for their hard work.
I'm still thinkin' that a random number is generated after passing test depth. Next time you try a test dive, you could implode at 225'.
Good Hunting!
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The maxdepth in the cfg files indicates the depth to which the sub will dive using the original control settings where "d" is dive to max. The actual crush depth is found at approximately 70% of the value listed in this location: \data\submarine\[subname]\[subname].zon in collisionableobject you will find a crash depth, which is actually "crush depth", but it happens quite consistently at about 70% of that number. The crash depth in the cfg files is the depth the sub goes to when you hit crash dive.