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Old 08-29-12, 02:15 PM   #14
Pisces
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Quote:
Originally Posted by Maceaciadh View Post
well you guys are very technical about all this plotting lol i just draw a line along their course and double there speed, so a ship going at 8 Kts travels 16Km(an overestimate but its good to arrive early) then work out roughly when i will intercept that ship based on my distance (i always use full for intercepts far enough away, flank gives you 1-2 extra Kts for alot of fuel waste). once i get there, just dive and listen. i should get there ahead or right on time if i wasn't far away which can throw off your angles which are given to you very roughly
Well, yeah, I'm nuts that way. Give me a ruler, pencil and a compass and I am happy.

This way does get to be the required way more or less if you want to get them from far away. I once did a intercept sprint of atleast 12 hours at full speed (16+kts, so atleast 350+ km to go ). And I got there ahead of time. (It did help that the contact actually moved at 4 kts, instead of max 8 kts. But I didn't know that.) Doubling the speeds like you did would make a very cumbersome plot. I would have to expand the size 12 times. And this is just a systematic way that works in all cases in the same amount of time.

You'll even be able to tell if you'll never reach the contact. Then the red circle will never touch the black line because you are too slow. There won't be a point B. Give up now!
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