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Old 08-29-12, 10:54 AM   #7
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
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Quote:
Originally Posted by MLGathome View Post
I understand the table but am puzzled in how to use it on 90 degrees attacks. Should one of my attacks be with a gyro not being 0. So I could launch the first torp further away with an 10 degree gyro. Or am I missing something?
Just to add to sublynx's comment. If you want to have good firing solutions (gyro angle between 0° and 5°) then you better fire on ships that are travelling on parallel columns. They all travel at the same speed and on the same direction.

If now you want to accept less than perfect solutions then I would actually consider to fire keel shots on these targets. That way you will not be affected (seriously at least) by the bad gyro angle and you will manage to score a hit regardless. If you target it correctly you might actually sink the ship like that.
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