Quote:
Originally Posted by Wreford-Brown
u.boat.net has some information: - The first successful attack by Fido armed aircraft was 14 May 1943, so we can probably assume that the torpedo came into operational service around 1 May.
- Inital search depth was 15m, but this was increased to 45m later in the war (no dates available)
- The torpedo only made 12 kts for about 10 mins (total range around 3700m). U-boats could outrun on surface, but not submerged.
- Torpedoes were designed to be carried in place of a 1000lb bomb, so any aircraft capable of carrying 1000lb bomb could carry Fido. There are two assumptions we could make from this:
- Aircraft carried Fido in place of all 1000lb bombs
- Aircraft capable of carrying more than one 1000lb bomb would carry one Fido and normal DCs/bombs on the other racks in order to multiply their chances of engaging different targets
- I personally prefer the second one, but it's your mod!
- Fido sank 37 submarines during the course of the war (31 German and 6 Japanese), damaged 18 (15 German, 3 Japanese) and was approx 22% effective (compared to 9% for depth charges).
- Fido was carried by Catalina and Liberator plus 'most US Navy squadrons flying from escort carriers'.
I'm happy to help with scripting if I can...
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Thanks mate by the info. It was very useful. The acoustic torpedo that i achieve to function in game will only seeks until 15m (in truth it is "closed" on a depth ( a Sh3 limitation, as in game it only pursue floting vessels). I made it to run at 4,5m below water what allows to hit surfaced and PD uboats (almost the time). For playability it will run at 20kts as the uboat acceleration/ final speed is to quickly and stay forever in game. Anyhow the velocity can be esily tunned using s3d.
Also, besides, the mod works as a loaudout on planes, the planes must be at level bomber what makes than a bit exclusive. This is why I provided 2 cloned planes, making the mod universal, fitting any sh3 installation. Anyway, as exposed, it´s possible to use the Air torpedos in any plane, just need some basic adaptation.
About the script, i already made it using an inovative RND groups that really works and accordingly the allied air coverage and Hunter killer groups route. Also the Avenger/Fido is just covered late war.