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Old 08-26-12, 05:44 PM   #6
BIGREG
Grey Wolf
 
Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
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Thank
But all thanks must go to TDW for the .GR2 editor

For the illumination problem ,that come from the "shininess strenght" :

must be to 0.00000

Material cfg#E01

Edit : you can use a larger place for the numbers see my first picture (3DS Max) ,i have not use the all avaible width
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"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

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