I've enjoyed Dawnguard. Haven't had any major bugs. Keep in mind that there are some consequences to actions. If you blot out the sun, vampires will attack towns. People will die. Some of them may even be shopkeepers. People wanted a more dynamic world where the influence of your action can be felt. Well, we got it. 100% completionists may not think to highly of it, but I like it a lot.
If anything, I would like to see more of that, like in New Vegas. If I join the Thieves Guild, the Companions shouldn't want anything to do with me. That quest line should be closed. If I am too virtuous, the darker elements within Skyrim should not want to work with me. And if I side with the Volkihar vampires, no one should want to be around me. Moreover, if I am a shady figure, certain elements in the main questline should be more difficult for me. For example, Jarl Balgruuf should require convincing before even hearing out my dragon catching idea. As it stands now, I can just ride up to Whiterun on my demon horse and walk up to him, clad in Dark Brotherhood armor with my glowing orange eyes and dead thrall in tow and have a pleasant conversation.
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