Quote:
Originally Posted by The General
Ok, thanks gap. Can you tell me which folder SearchLightEffect is in and I'll have a fiddle? With the paramteres I mean 
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data/Library/ShipParts/guns_radars_01.sim
Under SearchLightEffect controller, Atenuation group, there are two parameters called A and B. Light intensity at any given distance from the reflector is calculated as:
Light intensity = 1 / (A + B*<distance>)
Try to match the
visual beam's luminosity with the Range parameter, found within the same controller. Based on sparse information on common naval reflector ranges I've found on the web, I have set it to 800 mt (stock setting was: 200 mt), but you might want to further finetune it.
Within the same controller there are two other parameters for adjusting beams color (I've set it to a shade of violet) and cone angle.
Another controller you might want to fiddle with is WaterReflection, found in the same sim file, though I don't fully understand all of its parameters.
Keep us informed on any progress you will be doing!
EDIT: beam's shape and gradient transition (from bright to dark) could be affected as well by two dds textures found in data/Textures/TNormal/tex: raza_reflector_1.dds and raza_reflector_2.dds. To fully understand them you should look at their alpha channel.