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Old 08-21-12, 04:06 AM   #9
JoCreation
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Join Date: Mar 2010
Location: Germany
Posts: 84
Downloads: 357
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Hello Hans,

Many thanks a lot for your Help. I'll test your entries now. all other preperations are finish and works fine. Only this entry I must add into the zones. cfg

ad first

213=AnimalBlood

Then next, your Entry

[AnimalBlood]
Multiplier=1.0
Flotability=0.0
HitPoints=10
Destructible=No
Armor Level=-1
Critic Flotation=0.99
Critical=No
FloodingTime=60
CargoType=None
Crash Depth=75
effect=#AnimalBlood -> new entry in the Particles.dat


In the Particles.dat -> new entry at the bottom of file

#AmimalBlood
- FastParticleGenerator -> create the bloodtrail



In the JoC_Materials.dat -> create a new entry "AnimBlood"

for this task, I need a tga of blood and a 3d-plattform to color it with the
blood-Tga.

to switch back into the Partikles.dat

- FastParticleGenerator
-> BitmapParticles -> A Link to the Blood-tga into the Joc-Materials.
-> colors -> I changed the colors from pink, black and white into red.


I hope, that is the whole task to create a Shark-Kill

Many thanks a lot. I give you credits to the next release of my project.

Best regards
Jo
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