Thread: Searchlight?
View Single Post
Old 08-20-12, 08:30 PM   #46
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by gap View Post
P.S: tried placing the ObjectRemains controller in the sim file, but still nothing. I will try right now with val or fx files.
val test failed either, only one more chance left

Anyway look at what I was able to do:



Don't ask me how (probably due to fires by your Fx updates, because I don't remember I had hit that searchlight) the reflector went ripped off, leaving its base alone. This is exactly the final result I wanted to attain with the ObjectRemains controller, though I am sure it was not its merit in this case, since for testing I had set a gun to show instead of the searchlight.

Notice that only the base got a wpn controller, a box and a collision sphere, so I was expecting not to be able to smash off the reflector alone, without its parent object. But I made base's box and sphere big enough to surround the reflector as well, and I gave them the reflector as linked object. I wonder if those settings have anything to do with the outcome you can see from my screenshot
gap is offline   Reply With Quote