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Old 08-20-12, 05:11 PM   #7
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
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Hi mate,

You only need to add corresponding damage entry in zone.cfg as an ex:

192=pescarus

----------------------------------------
pescarus
----------------------------------------
[Pescarus]
Multiplier=1.0
Flotability=0.0
HitPoints=10
Destructible=No
Armor Level=-1
Critic Flotation=0.99
Critical=No
FloodingTime=60
CargoType=None
Crash Depth=75

Also don't forget to add box to your object because the box is link to the damage entry and as a bonus you can change destructible to yes and do an animated model of the shark with bullet holes slowly sinking to the bottom.

Work fine here and here a thread explaining in detail damage and zone on another forum: http://forum.kickinbak.com/viewtopic.php?f=70&t=1378
Best regards Hans
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Last edited by Hans Witteman; 08-20-12 at 05:30 PM.
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