Quote:
Originally Posted by Rongel
Nice work Gap!
I did a quick test, and I think once I managed to blast it off! I have all sorts of deckgun modifications so it wasn't easy to hit, i was maybe 500 m from the ship and got lucky. So I aimed at the lights, boom, lights went off, but the ship was still alive and kicking. Looks like it works  I wonder if you dim the lights with the AA-gun? Would be a lot easier!
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I am glad that you enjoyed the patch mate!

So if I am interpreting correctly your post, it wasn't that easy to tear up those reflectors, isn't it? Besides this, have you noticed the changes in beam range, and the new UV neon glow effect?
Quote:
Originally Posted by TheDarkWraith
You don't have to use the pre-defined entries in the zones.cfg file. You can define your own! I made new ones for FX_Update and you can too. It's very easy to do. Simply add the new name to the top of the zones.cfg file in numerical order (the next number in the list). Then define your zone entry (AP, HPs, crash depth, etc.). Then reference your new zone in the .zon file 
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Yes I knew it, but thank you for the reminder TDW

In theory we could have as many zones as we want. One for each gun, or even one for each part of each gun and for each compartment of every ship. The hard part though is collecting detailed information on armour, strenght of materials used, etc, and icreasing the number of possible zones for giving them random numbers is a pointless exercise...
Quote:
Originally Posted by TheDarkWraith
Now if you want to get really fancy play with the ObjectRemains controller  This barely used, if any, controller replaces the original object with a new object when the item is destroyed (HPs are 0). You can find this controller in Goblin under SHCollisions 
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That is a good piece of information!
I will put myself at work, but I would need for some "wrecked gun models" that we are currently missing in game.
I guess that these models don't need to be in GR2 format. Linking a dat object would be okay, isn't it?
Anyway being able to export the "unbroken" meshes from the GR2 file would help a lot... can we expect you GR2 Reader/Editor to be able doing it anytime soon?