Thread: Searchlight?
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Old 08-19-12, 12:23 PM   #7
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by volodya61 View Post
I wanted to try at once but I had problems with the new version of the TDW patcher.

Yes, I noticed it from the other thread. I am sorry man, but I am sure that there is going to be a solution for you problem

Quote:
Originally Posted by gap View Post
Okay thanks. I'm about to test your theory in game. If you are correct, I shouldn't be able to destroy any deck gun as I did with the searchlights.
TDW,
I am just back fro an in game testing session. I was able to tear up a single barrel Oerlikon 20 mm cannon, with no need to give it a collision sphere.

In relation to your detailed description on how the game is calculating impacts, the question is: by adding the missing shperes, are we going to alleviate our CPU from having to calculate impacts directly from gun's boxes?

On a side note: as they are currently set in zones.cfg, light guns and searchlights can be currently destroyed with a single shell. Hitting them from long or even from medium distance is quite a challenging task anyway. If you think that getting rid of them is still too easy, their armor level/hit points can be slightly increased.
For you to know, these ones are the settings used for both heavy and light guns:

Code:
[WeaponsHeavy]
Category=Heavy Weapons
Multiplier=1.000000
Flotability=0.000000
HitPoints=40
Destructible=No
Armor Level=-1
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None

[WeaponsLight]
Category=Light Weapons
Multiplier=1.000000
Flotability=0.000000
HitPoints=9
Destructible=Yes
Effect1=BAZA_FX_Explozie_mica, 100
Effect2=BAZA_FX_Splinter_fire, 100
Effect3=BAZA_FX_scantei_explozie,100
Armor Level=5
Critic Flotation=0.300000
Critical=No
FloodingTime=59.999996
CargoType=None
Let me know what do you think guys.
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