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Originally Posted by TheDarkWraith
I'm pretty sure all the guns are missing boxes and spheres.
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I have checked it today. Only two guns with a wpn controller are missing their box. I can only think that devs oversighted them. All of them are missing collision spheres though. This is why I thought that collision spheres are not needed with the guns.
Quote:
Originally Posted by TheDarkWraith
Let me tell you why you need the spheres as you were questioning that some posts ago. The game uses the spheres for broad collision test. If a collision test passes the broad test then it checks for collision against bounding boxes (a much more computational endeavor). If it passes that test then it checks every item's DMG_col node for collision (except if it has a weapon controller on it - then it uses the bounding box computed from the object). It's a 3 tiered approach for testing collisions. Testing for intersection with a sphere is a not so computationally intensive endeavor (it's cheap).
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Okay thanks. I'm about to test your theory in game. If you are correct, I shouldn't be able to destroy any deck gun as I did with the searchlights.
Quote:
Originally Posted by TheDarkWraith
I see you like dabbling in the files and trying/testing things...I can give you something to keep you busy for awhile if you're interested. It involves testing some ideas dealing with the flooding model and zones (boxes) 
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I tend to be a lazy tester, hate the long loading times, but please tell me: I am glad to help you if I can
P.S: has anyone tested the searchlight patch other than me? I am curious to know if it is working also for you guys as it did with me