Quote:
Originally Posted by tomoose
I understand the previous responses but perhaps I didn't make my point clear.
Once you are out of torpedoes then you obviously have a couple of options;
- finish the patrol and head for home, or
- head to the nearest friendly base and reload/refit
In either case, in real life, you would radio in and let HQ know your intentions. You can't do that in the game therefore it would be nice IF your torpedoes are at zero that the next message you send would automatically get a reply such as:
"Msg rcvd. At your discretion end patrol and RTB or proceed to nearest base for reload/refuel."
The game currently has a message along those lines but I do not believe that it is triggered by being out of ammo or low on fuel but rather it seems to be based on completing a lot of patrols (whether you have ammo left or not). This is a good attempt but makes no sense if you've run out of torps after 2 patrols but this message won't pop up untily you've completed 8 patrols!!! If you are out of torpedoes (and for the sake of argument let's say you've burned up most of your fuel) after just ONE patrol and you send a message I guarantee you'll get "Proceed to posn XYZ and conduct anti-shipping operations.....blah, blah". There's no immersive sense that Base has any inkling of your actual status.
I'll shut up now, LOL.
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I know this is old and may have already been answered somewhere else, but I'll drop a few lines with my discoveries about this issue.
When you send a radio message (either a contact report or situation report) the file involved is
Data\Campaigns\Campaign\DynamicMiss.cfg. In this file you will see that each section points to a mission and a number of parameters that will determine if that mission is selectable when you send the message.
Code:
[Section 21]
FileName=data/Campaigns/Campaign/PatrolObjectives/Guard Gilberts Islands 01/Guard Gilberts Islands 01.mis
StartDate=19431020
EndDate=19431123
GameModes=Career
InclusionProbability=100
MinimumDifficultyRating=0
MinimumPlayerRating=-3
EntryFocalPointLong=20709130.000000
EntryFocalPointLat=173945.000000
MaximumDistanceFromStartPoint=1500
ExclusiveLayer=Yes
ExclusiveLayerID=101
EvaluationReason=StatusReport
AllMatch=PrimaryObjCompleted
PartialMatch=
PartialMatchingMinimumPercentage=
MinimumFuelPercentage=35
MinimumAmmoPercentage=25
The last two fields list the minimum requirements of fuel and torpedoes left to be assigned the mission. In that example, if you have more than 25% of your torpedoes left and 35% of fuel, you could be assigned the mission (as long as you fulfill the rest of parameters).
Hope this helps someone.