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Old 08-18-12, 04:49 PM   #1853
gap
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Quote:
Originally Posted by vlad29 View Post
Yes, and mostly for fighters with machineguns. It is extremely unbelievable that in 1939 the U-boat could take serious hull-damage and went to bottom after a pair of early Hurricanes (Mk-IIA) will make 3 attacks circles on it

As for the 20mm> plane guns - they were more effective ofcourse, but the ammo amount was limited also. Personally I've never faced the historical proovements that they were widely used by fighters specially for basting the boats and fighters without bombs rushed for attack on U-boat 'till the last shell' and got success on destroing it completely.
Okay, thank you Vlad,

personally I doubt like you that a fighter would have taken any action against an U-boat other than reporting its position: their main purpose was patrolling operation areas and ensuring air superiority.

Anyway afaik we cannot have different AI for different aircraft types and, most important, we should distingish between aircraft behaviour and armament.

Preventing planes from attacking when they have no other weapon left than their guns, wouldn't prevent them to cause heavy damage with their guns while they are approaching us with their load of torpedoes and bombs still aboard. On the other hand, reducing the damage done by their shells wouldn't prevent them from using their gun, even when they have no bombs left, making them easy targets.

Thi is to say that any change to plane guns shuld go together with appropriate changes to their AI, and vice versa.

Before venturing ourselves in those changes, we should be sure about the truthfulness of our assumptions. I would start with a serious survey on the web or everywhere else about guns, ammo loadouts, firepower, rate of fire, etc. of the aircraft featured in game.

I also insist on my pevious question: has anyone tested Wamphyri's Plane Mod? We risk to waste our time on something that was already done.
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