Quote:
Originally Posted by chun
exactly that is, put the pointer over a contact and not hear the propellers, also not reflected in touch on the left on the pad, which should see the contact type, merchant or warship.
You can check the hexadecimal value that is applied the patch?
was from v1_0_51_0 version when I started to notice this problem
Thanks for your interest
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I changed how the patch was working starting in v51. Did you remove the previous patch before applying patch v52? Try clean, unmodified files (i.e. stock sh5.exe, shcollisions.act, and shsim.act) and see if you still have the problem.