Quote:
Originally Posted by TheDarkWraith
Great lead in to another idea I have...it deals with torpedo drift.
The idea is simple: the game makes the torpedo travel on a perfect course to the target. Whatever course the torpedo was set to follow after it's initial turn is where it heads. Now in game this is a perfect straight line. I HIGHLY doubt this was the case in real life. The torpedo had to drift some - maybe 0.25 degree to the left then maybe 0.38 degree to the right then...well you get the idea. I plan on modelling something like this with another patch. Thoughts 
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I think the hydrodynamics and other issues would make this more trouble than it is worth. You would have to take into account the torpedo's speed to mass ratio, the current itself and factor in water salinity and
then have the algorithm check to see
if drift would occur and then have the drift applied accordingly. I honestly do not think you can do this properly without full access to the source code. There would be too many new variables and zones to add.