Quote:
Originally Posted by DelphiUniverse
Practice hitting targets from long range. Here is an example from 7800 metres away. No retries, no save-reload, this is on first attempt. I have a bit of practice, that is why I almost always make it. I use the steinbarsch torpedo here, it travels at 45 knots, and it has a range of 8 km, that is why I chose 7800 metres, so that I have 200 metres extra fail-rate.
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Great lead in to another idea I have...it deals with torpedo drift.
The idea is simple: the game makes the torpedo travel on a perfect course to the target. Whatever course the torpedo was set to follow after it's initial turn is where it heads. Now in game this is a perfect straight line. I HIGHLY doubt this was the case in real life. The torpedo had to drift some - maybe 0.25 degree to the left then maybe 0.38 degree to the right then...well you get the idea. I plan on modelling something like this with another patch. Thoughts