John Carmack addressed about the lazy eye issue on the oculus rift.
Basically he said that the 3D effect is not the most important thing in oculus rift. The real immersion comes from the wide angle screen that is surrounding you and thus makes you feel that you are in the game. The 3D thingy where stuff jumps right before your eye is "nice to have" but not necessary.
I contributed to the Kickstarter mainly because i have tons of Unitys project that would hugely benefit from the device, but i hope when the real commercial version is released, then some talented hacker in subsim community will make this work with SH. (Does not have to be SH5. SH4 or SH3 GWX would do just fine)
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