Quote:
Originally Posted by gap
Is AI guns accuracy hardcoded? I cannot find any parameter dealing with targeting precision within guns_radars_01.sim 
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well its not hard coded but its a catch 22 situation because it doesnt change from near to far, if they miss as they should at distance then when there are right on top of you they are way too unreal in missing at point blank range so its tough to pick "when" and what distance to be realistic and the other times be completely unreal.
my opinion on this is i would rather they miss unrealistic when close so the mid range to distance accuracy is somewhat realistic in hit to miss ratio. by the time they get close you have already passed any realistic aspect of the game anyway since you would be dead after they get within a certain range.
one thing i never see talked about is gun elevations, at close range or point blank the guns arent suposed to be able to shoot that low but in the game they can hit the water a mere 2 or 3 meters out from the ship which is stupidly unrealistic. there is a spot when you get too close that the ships guns arent supposed to be able to reach you. i would hope TDW would add this eliment into his mods at some point since they dont need to touch on accuracy but only the minimum elevation limits of deck guns.