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Old 08-07-12, 12:56 PM   #5
Zanarkin
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Join Date: Aug 2012
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Quote:
Originally Posted by DelphiUniverse View Post
At least we now understand how ubisoft operates with games. This makes it even more important to be QUICK about reporting bugs when and if they release a new uboat sim. We should also try to avvoid redundant reports. Do it quickly, while the game is still alive and somewhat organize the reports.
Box sales numbers determine how many staff are kept on the project. Being a minimal in popularity game, they are going to move on after release pretty quick no matter if you post a detailed bug list on release day. They have a date already on the calender of when they shut down the project and move to the next and the only thing that can change that date is unexpected high box sales - not the number of remaining bugs.

What they did make in box sales paid for the year(s) of development up to release with just enough cheese left over to justify a green light for another game in the coming years. They don't want to spend that cheese on fine tuning a game that is already stagnant in sales and the only people it pleases are the ones who already bought it.

TLDR: There's no profit in it.
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