Just thought I would update for those interested, with planned enhancements and functionality for the Weather Gen Utility.
Essentially this is a stand alone programme that generates weather for the start of a patrol, either by user specified values, or random. It writes directly to the .mis files, so no worries about it overwriting any moded files you currently have, making it compatable with any mod that is out there.
That said, here is what it is all about
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CURRENT FEATURES IN BETA:
generate random weather "realistically"
i.e. no more than 8 knots wind, no rain if there are no clouds, etc.
generate weather based on user selected values
ie. Windspeed, direction, cloud cover, precipitation and fog
randomly set "rate of change" values for clouds, wind, fog, and precip.
ie balanced for smaller rates of change to be more common, except in the case of winds.
randomly set weather interval check
currently between 2-8 hours. Doesnt mean it will change in that interval, thats just the timer for checking to see IF it changes. Set low for users that save and reload, as the interval check timer is reset, thus preventing a patrol that the weather never changes in.
PLANNED FEATURES FOR RELEASE:
User selected interval and rate of change values
Self explainatory, really.
Date driven weather patterns
Following in the footsteps of SH3Cmdr2.4, will generate rate of change, and interval values based on seasonal weather patterns. (this will NOT mod wave height, I am leaving that to SH3Cmdr) Expect harsher weather in the winter months, and so on.
Mediterranean weather patterns
Sailing for the 29th? Select the option and rate of change and intervals will be set accordingly. (As soon as I get feedback on how SH3 handles weather in the Med of course.)
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If you have any suggestions on enhancements, or have comments on values and such, let me know, either in this post, or PM.
I will upload Beta0.92 to realsimulation tonight so anyone can try it, and let me know of their findings.
Cheers,
Jamie
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