Quote:
Originally Posted by TheDarkWraith
I'm using a kernel function that is present in the game to get the random number. I'll have to 'open up' this kernel function and see how it's getting the random number.
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Try and see: I think that knowing the routine devs have put in place for generating random numbers is worth the time you would have to spend for discovering it!
Using gaussian distribution would allow us to model a wider range of outputs for some random events, keeping in the same time the probability of unlikely events reasonably low.
Quote:
Originally Posted by TheDarkWraith
I'll post the zone (box) damage routine calculations when I get back from a job this morning 
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okay