View Single Post
Old 08-01-12, 06:47 AM   #697
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
Default

Quote:
Originally Posted by TheDarkWraith View Post
gotta love math and numbers
More or less. All I know about maths dates back to my university years, when I was a student of science. Now I am forgetting a lot of notions, but I mostly retain the method

Quote:
Originally Posted by TheDarkWraith View Post
I'll post the whole damage equation that SH5 is using here soon so you can see what they are doing
do it, I'll look at it and see if I can understand anything

On a side note:
I see you like random variables as much as I do
I guess you're currently using pseudo-random numbers coming from an uniform distribution, since most programming languages got quick functions for generating them. Nevertheless normal distribution is by far the most common distribution as far as physics and natural events are concerned. Have you ever thought of using it?
There are some methods for converting "uniform" random numbers into "normal" ones. For example, here's a really easy method for doing it:

http://www.protonfish.com/random.shtml

In this example, the mean (Mu) would be the result of your formula before randomization, while you should choose wisely a realistic standard deviation value (Sigma) based on the amount of variation from the mean you want for the event you try to simulate.

Another conversion method, a bit more complex:

http://www.taygeta.com/random/gaussian.html
gap is offline   Reply With Quote