Quote:
Originally Posted by Dogfish40
Sorry for keeping the whole quote in but it was so interesting, I had to say, PLEASE TDW, for the love of... Keep us posted on any patch for this. It's another one that will really bring up the "real" factor in the game.
Cheers D40 
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I have the whole collision routine and it's supporting routines decoded. From those I can see everything that goes on during a collision. I'm now questioning my original evaluation of this. Even though I can see everything doesn't mean I understand the whys of it. Herein lies the problem:
the game calculates the distance from the zone (box) to the impact point. It then does a 'lazy' square root to get the square root of that distance. It then compares that result to the MinRadius and MaxRadius values. Now the MinRadius and MaxRadius values are scaled to game units (multiplied by 0.1 - i.e. MinRadius in sim file is 3 but in game it's 0.3). I can't for the life of me figure out why they are taking the square root of the distance