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Old 07-31-12, 12:34 AM   #680
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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version 1.0.48.0 released. See post #1

This version adds a new patch for SHCollisions.act. This new patch will reduce the AP of the zone (box) when it receives damage (applies to collateral damage also!). This new patch REQUIRES COLLATERAL DAMAGE PATCH TO BE ENABLED OR GAME WILL CTD!

The zone (box) has to incur damage in order for it's AP to be reduced (this means the AP value of the item impinging on the unit has to be higher than the AP of the zone (box) - i.e. a torpedo or (most) shell impacts or a DC)

Why is this AP value important? Because it plays a BIG factor in the amount of damage a zone (box) incurs. In a nutshell the AP of the zone (box) in subtracted from the AP of the item causing the damage, this value is then used in a formula to figure out the amount of HPs damage to the zone (box). Even though the zone (box) may be repaired eventually the next time it is subjected to damage it will incur more damage due to having a lower AP value (you'll notice this with your sub! Being depth charged now is a BAD move - even close bomb explosions from airplanes are not good!)

There is much room for improvement of this patch. This is the first version of it.

I'll add the randomization of the AmmoDamageInfo parameters tomorrow


Last edited by TheDarkWraith; 07-31-12 at 12:53 AM.
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