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Old 07-30-12, 03:54 PM   #3979
Roger Dodger
Sonar Guy
 
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
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Quote:
Originally Posted by stanger View Post
I can't find any settings specific to event camera, except in cfg folder (eventcamera.cfg), but thats for camera shake when torpedo hits & explode. That would mean that it is using global settings for env, visibility underwater, and so on. And because its so small it may not scale things to its size - thinking about those impurities: as you've noticed, its ok in free cam, but the effect of it may be intensified in event cam, making it more dense. Other thing to do is to adjust underwater fog settings in scene dat (envdata > underwater > fog > zmax \\ the higher this value, the further you'll see, and do brighter 'downlight'), but the effect would affect your game globally (the same with env files, adjusting them would also help, but its a lot of work with them).
Adjusting the impurity.dds file was an immense help in removing alot of the 'floaties'. The 'Free Camera' still shows around 300' (100m) visibility without most of the 'floaties'. The 'Event Camera' no longer has the 'floaties', but the water is very cloudy (like foggy). So much so that I couldn't see the sinking ship at all underwater.

I got a good test for this view when I torpedoed a Light Cruiser (Sulu Sea). Submerged attack, SONAR attack only once I got the PK locked on the target. Fired 4 torpedoes at 6 second intervals. +/- 2 degrees from Zero attack angle. Range: 1800 yds, Speed: 18 Kts. He was all alone (no escorts) and not zig-zagging. First two torps were hits, missed on the 2nd two.

How can I adjust 'Scene.dat'? Its all machine language!
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