Quote:
Originally Posted by TheDarkWraith
It appears that what I did before allowed the AI units to exceed the max depth for their given location which caused the collision routine to be called continuously which caused the event routine to be fired continuously. Multiply that by x units exceeding max depth and it could bog down not so powerful systems (I never experienced the problem).
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Aha, good you figured it out! You must be running a monster machine not to notice!